![]() ![]() ![]() NOTE: Clips are devices used to help load cartridges into a magazine such as the en-bloc clips used to help feed the M1 rifle's fixed magazine or "moon clips" used hold multiple rounds in-place for loading revolvers. Please post aversions and subversions there. There's a separate "Exceptions" subsection on the bottom of this page. having their gun belt-fed from a backpack) or internal magazines whose capacity cannot be accurately calculated by viewers, but neither of these can actually be bottomless. Stronger characters sometimes have the 'cheats' of an absurdly large magazine relative to their body size (e.g. Since kinetic energy is a factor of both mass and velocity, firing mechanisms that allow the projectile to be shot in a very, very high velocity can compensate (or more) for the size of the bullet. If you're unlucky, though, some people's magazines might be more bottomless than others.Ī common justification in science fiction stories is that future firearms actually fire extremely tiny projectiles (hundreds or even thousands of which can be packed into a single magazine). When the game invokes Universal Ammunition, the rules just get that much fuzzier. You can reload at any point without wasting bullets or having to move bullets from one magazine to another. This may end up becoming an Acceptable Break From Reality in many Video Games who wants to pull their fighter plane over to the side to top up on the 20mm ammo in the middle of a Shoot'Em Up?Įven in video games where you do have to reload, typically shooters, the game doesn't keep track of individual magazines. Unorthodox Reload is an aversion of this trope. ![]() See also Infinite Supplies and Hammerspace. Many an archer in animation and video games can pour out a stream of arrows without ever hitting the supply cart. This is a common characteristic of Energy Weapons seldom do you see a ray gun run out of zap juice.Īn adjunct to this would be the Bottomless Quiver for archers. If multiple shots of a gunfight flow well together shot counts might be ignored rather than breaking the flow by putting in a reload shot. The only thing that seems to stop a movie or TV gun from firing is the inevitable and dramatic jam.Ĭan be partially explained by editing in some of the less unrealistic movies. If someone is firing an automatic weapon that's belt-fed, or has a large banana-shaped magazine in it, forget it, he's never going to run out until you shoot him dead. Reloading is usually only done when it adds to the drama or when you need to show off how badass the gunslinger is. The hero will always have plenty of ammo to mow down the Mooks but will run out just before reaching the Big Bad, or confront him with One Bullet Left. But keep a running count and you'll sometimes see a handgun go for as many as 20 shots or more without hesitation.Īmmo capacity of guns on TV seems to be totally dependent on how much drama and suspense is needed. In Real Life, most revolvers hold between 5 to 8 shots depending on caliber while semiautomatic handguns have magazines that usually hold 10-15 shots. ![]() Possibly one of the oldest and most abused tropes when it comes to gunplay is the frequent ignorance of just how many shots are fired from guns without the shooters stopping for a reload. ![]()
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